![]() ![]() ![]() The abilities you get through your mythic path can make your character incredibly overpowered in most fights, so to compensate the developers made the enemies so difficult to hit unless you use every buff at your disposal before each fight. It's basically the one thing that brings down this game (outside of the bugs that are becoming less frequent with every patch). it's kind of a complete mess, not even gonna sugar coat it. The great sound design really gives the combat that chunky feeling you want. flaws to game balance but we'll get to that in a sec. The addition of the Mythic Path progression system adds some. The ability to switch on the fly between turn-based and real-time w/ pause is still the best thing ever. The gameplay is pretty much the exact same as Kingmaker with some general polishing (I'm not sure how it was on launch, but it works fine now). I've only played through the Azata path, but I've heard that the other's are, on the whole, awesome. The Mythic Path stories are also super great. Also the romances are fantastic (personal favorite is Arushalae's story). It's super well done and allows them to interact more outside of camping dialogues. Instead of individually bringing up their opinions, one will mention their thoughts and others will argue with them. They also solved my biggest issue with companions in KM, that there weren't enough interactions between them. Seriously, point to another game where choices in hour 5 can cause an important character's death in hour 90. The characters are much more memorable and your actions cascade in even crazier ways. Where the previous game felt more like a bunch of disconnected events leading to a final culmination, this felt like a full journey from start to finish. The story isn't something I'm super well-equipped to discuss since it's 100+ hours long and I didn't take notes, but I liked it more than Kingmaker's. Not great on its own, but combined with the other aspects of the game it works well. But where KM was kingdom management, this is an honest-to-g-I mean honest-to-Iomedae crusade, complete with its own discount Heroes of Might and Magic battle system. It's good old-fashioned isometric RPG-ing combined with a management aspect. If you've played Kingmaker, this game will be very, very familiar. I made up for lost time pretty efficiently, clocking up around 120 hours in under a month of playing. But I kinda just forgot it existed for a few months. I absolutely loved Kingmaker (and if WotR sounds interesting to anyone I'd recommend playing Kingmaker first since it's a whole lot simpler), so there was a good chance I'd like this one. I've had Pathfinder: Wrath of the Righteous (abbreviated as WotR from now on to save my sanity) in my steam library for a while, but I hadn't gotten around to playing it until recently. The old /r/patientgamers Essential Games List Please use flair to display what games you’re currently playing, not a punch line, username, tag, URL, or signature. New, mobile-friendly spoilers can be posted using the following formatting: Want to play online in a dead gaming community? We expect you to know these rules before making a post. Please click here to see our current rules. We no longer maintain our posting rules in Old Reddit. ![]() ![]() Join our Discord Join our Steam Group Follow us on Twitter Posting Rules Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases. A gaming sub free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. ![]()
0 Comments
Leave a Reply. |